Tuesday, June 22, 2010

The Great Pyramid (Double Deck Solitaire Game)



Two entire packs of cards.

Rules
  1. The foundations and the battery follow suit.
  2. The foundations ascend in alternate sequences; the aces in odd numbers 3, 5, 7, etc., until they finish with queens. (Knaves count eleven, queens twelve.)
  3. Cards may be placed on the battery in alternate descending sequence thus, on a nine place a seven, on the seven a five, on a queen a ten, then an eight, and so on.
  4. The uppermost cards of the battery are alone available, until their removal releases those beneath.
Play

Withdraw from the pack the eight aces and the eight twos, and place them in the form of a pyramid, as in tableau; these are the foundations which ascend in alternate sequence, until they end respectively with kings and queens (Rules 1 and 2).

Next deal out nine cards as in tableau. These are called the battery. Suitable cards of the battery may be played on the foundations, and may also be played on each other in alternate descending sequence (Rules 1, 3, and 4). The unsuitable cards form the talon. Contirrje to deal out the entire pack, playing on the pyramid, placing cards on the battery, and refilling spacas from pack or talon.

If the game succeeds, the pyramid will be formed of alternate kings and queens. The talon may be taken up and re-dealt once.

(From Solitaire and patience: seventy games to test the card player's skill and make a lonely hour pass quickly, by George Hapgood [1908].)

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